﻿using System.Diagnostics.CodeAnalysis;
using GameFramework.Managers;

namespace GameFramework.VisualTests.Content
{
    /// <summary>
    /// This class contains all the references to the game fonts.
    /// </summary>
    [SuppressMessage("Microsoft.StyleCop.CSharp.DocumentationRules", "SA1600:ElementsMustBeDocumented", Justification = "Reviewed. Suppression is OK here.")]
    public static class Fonts
    {
        public const string Text = "Text";

        /// <summary>
        /// Load all the fonts
        /// </summary>
        public static void LoadContent()
        {
            FontManager.LoadFont(Text);
        }
    }
}